The Winter Crusade

Sabatine the Lost
The troupe is called upon to rescue an ancient hidden enclave.

A pair of elven nobles in archaic clothing insist on the troupe’s help, and magically whisk them away to a secluded community, far from Saint Garnett. There, the group is requested to defend an ancient enclave, actually the Royal Seat during the last age, from invading orcs. The only trouble: the elves of the community are barred from the ancient fortress, due to a geas laid onto those who stemmed from the last royal bloodline. There is fear that Sabatine the River Strider has been attacked, and rests in a magical pool deep below the fortress.

In the course of finding the old royal palace, the troupe comes across a monastery of Saint Draconis, a small cult whose membership includes small groups of paladins and knights. The group helps defend the site against invading orcs, and discovers that the orcs are aware of Sabatine’s presence at the old enclave, and are ordered to destroy her.

The old palace is protected under a particular glamour; everything appears ancient, rusted, and in decay. The palace and its belongings are waiting for the coming of the next high-king. The troupe defeats ancient defenses, invading orcs, and a tremendous hydra to get to the River Strider, resting n a magical pool. The troupe defeats the orcs attacking her, and retraets safely back to the old elven community.

Castle of the Damned
The keep of a fallen adversary hides infernal motivations

The troupe, after defeating Gnarlspine and fighting off the influence of goblin-magic in the local wood, are charged with investigating a nearby castle. As they delve through the various buildings in the castle, they discover that it has been without servants and life for some years. The elf who once controlled it had become influenced by the infernal offerings of the Demon Lord of Portals. The band fought off the daemonic guardian of the catacombs (accessible only by an oubliette in the tower), and restored a chapel to saints of virtue and honorable combat. Before the troupe returned to tell of their victory, a banner bearing Lady Alera of Silver Vale’s arms was displayed on the outer wall.

The Tourney of Saint Garnett
In which fae sorcery and old goblin magics clash

In our introductory adventure, the PC’s were all in attendance at a tourney, held to celebrate the wedding of the sheriff’s son. They participated in various activities, including a joust, archery competition, and display of skill-at-arms. The turning point of the day seemed to be when a traveler from the South bested the sheriff’s half-son in a display of armed combat. The half-son, embarrassed and dishonored, flew into a rage and attacked the traveler. A visiting elven wizard stopped him with a quick spell (and a traveling cleric tended to his wounds).

The sheriff, impressed by the deeds of the newcomers, asked them to meet him at a nearby circle of stones, where he would ask them to assist him and a well-loved fae guardian of the region. Upon hearing that a goblin tribe seeped into the nearby woods, and had been influencing the wild with their magics, the group was excited and proud to undertake a small quest to rid the region of the disruptive influence of goblin magic, and prove their worthiness to the sheriff and the fae guardian, Sabatine, the River Strider.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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